The first major change is to the Pair Up mechanic, which essentially rendered Awakening into a "press A to win" joke in everything but the highest difficulties. Enemies can now pair up as well, meaning that it's not a good idea to just pair up a Swordmaster with a General and place them at the center of the map so enemy units can rush in for suicide. In that light, it's probably for the best that paired units can now either defend or attack together. I'm not sure I'd want to deal with a paired up set of tanks that not only blocks attacks, but also dishes them back out.
Dragon Veins, which seemed fun in the beginning, serve to further complicate the hell out of some maps. I believe the internet hates Takumi because of that water-draining incident in Conquest chapter ten. There was also a late Hoshido chapter that had the Dragon Veins appear and disappear, which trapped me in some booby-trapped floor with no healing items or healers while the games spammed Faceless units at me.
And then there's the RNG, which delights in screwing with players. More than usual. I hear this was common in the older games, but I started playing way back in high school, and I don't remember stuff like this happening:
Thanks to my friend Jean for capping these. |
But that's just a one-time thing, right? Apparently not, because:
Ryoma is literally the strongest character in the game. |
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